Carrying is the middle of the loop

After identifying a fake and grabbing a character, bring that character to your base. The game’s description names this transport step directly. The useful player decision is where to go next, not whether the pickup alone counts as a finished collection. Look for your base marker or the base associated with your character in the current match, then complete a short return trip before starting another search.

The game does not publish a universal base layout or a precise delivery trigger in its game description. If a character seems to remain in your hands at the base, use the instruction shown there and watch for an on-screen reward or collection change. That live feedback tells you when the haul is complete.

A reliable first delivery

Use one ordinary character to learn the route before taking a rare variant across a busy map.

  1. Confirm the pickup. If you cannot tell whether the character is carried, stop and look for an animation, occupied slot, or message before walking away.
  2. Locate your own base. In a multiplayer server, a visible base can belong to another player. Use the current game’s ownership labels or interface to identify yours.
  3. Choose a readable path. A direct route you can follow is more useful than an uncertain shortcut on your first trip.
  4. Watch nearby players. The game explicitly includes fighting and theft. You do not need to initiate combat while learning to deliver.
  5. Check the result at home. Look for a changed collection display, reward, or next objective. If nothing changes, read the local prompt and try the interaction it requests.

This is a method for learning the current build. It does not assume an automatic drop-off, a particular collision zone, or a fixed keybind.

Protect the trip you have already earned

The most common strategic mistake is to keep searching after a good pickup while carrying something home. A rare variant is valuable because the game says it brings a larger reward, but that value is only useful if you can finish the haul. When another player is close, shorten the trip rather than extending it to inspect another choice board.

Your situationBetter next move
First successful pickupGo straight to your base and learn delivery.
Rare variant in handFavor a clear return route and avoid an optional fight.
Someone blocks the obvious pathLook for another route you can verify from the map; do not assume a protected lane exists.
Delivery appears not to registerRead the base-area prompt and check whether you are at your own base.

The game page does not define safe zones, base shields, or how stolen characters are transferred. Watch the current match rather than planning around protection that the game has not shown you.

Improve the next run

After the first delivery, compare two things: travel time and the visible reward. The game advertises speed upgrades and stage progression, so an upgrade can become a sensible next goal if the return journey is the slow part of your loop. If the reward is the bottleneck, look for rare variants and compare what your interface displays. No public reward table establishes an exact multiplier or spawn rate.

Optional purchases should come later. Double Carry and x2 Speed appear in the official pass list, but their blank listing descriptions do not establish precisely how carrying or travel changes. Check the live store and your current game before paying.

FAQ

Where do I take a character?

The game tells you to haul grabbed characters to your base. Identify the base assigned to you in the current server.

Does entering the base automatically deliver it?

Check the live prompt and collection display. The game description does not specify an automatic delivery trigger.

Can other players steal a carried character?

The game says players can fight to steal. The exact theft conditions need to be checked in the current match.

Should I collect a rare variant first?

Learn one reliable delivery route with an ordinary pickup, then pursue rare variants when you can assess their visible value and travel risk.

Do I need Double Carry to deliver characters?

No pass is required to learn the stated grab-and-haul loop. Check the live store for what Double Carry currently offers.